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is not a perfect world, and therefore neither are it's people.
RP would rapidly become boring if everyone were constantly sweetness and
light personified. So sometimes you
just gotta break the rules. However,
IC rule-breaking leads to IC consequences, ranging in severity with the severity
of the crime. So before you go off
and drop fellis in your History master's klah, take a look here to find out what
will happen to you if you do. Make
an informed decision, and always be sure to let the Staff know OOC about any
planned major disobediences ahead of time.
Like poisoning the History master. (Just
kidding! Please don't kill anyone!)
off, let's look at the Rules
may not form romantic relationships of any kind.
This distracts you from your studies, and that's a Bad Thing.
may not drink alcohol, or be found in possession of it.
Again, studies are a concern. Hangovers
are not conducive to productive learning.
may not leave the area they are posted to without express and prior
permission, and/or must be accompanied by a Jr. Journeyman or higher.
(This is an area where NPCs are useful, as it would be no fun to
hang around Ista all the
should spend the nights in their respective dorms.
If you want to room elsewhere, make sure you have prior approval.
Apprentices should also not enter the dorm of the opposite gender.
No males in the Female Dorms, or vice-versa.
are not permitted to sell items they have made, without receiving Craft
approval from a Jr. Journeyman or higher.
are also not permitted to purchase expensive items such as runnerbeasts,
diamond necklaces, broadswords, etc. Also,
IC-ly, you probably wouldn't have the money, anyways.
can have pets, as long as the animal is well behaved, and caring for
it does not affect your studies.
violence. Harpers noted for
their restraint and talent for mediation.
We have the Craft's reputation and dignity to uphold.
Don't blow it in a drunken brawl.
are not allowed to perform Handfastings or other binding ceremonies.
all, respect and obey those of higher rank, regardless of Craft, Hold or
Weyr. Always act in a manner
which upholds the dignity of the Craft.
are permitted to do the following:
and perform the ceremonies.
and possess alcohol, although excess is frowned upon
expensive items and sell their own creations.
where they wish, and room where they wish
applicants and teach classes without supervision or prior approval.
Journeymen may take postings to other Holds, Halls or Weyrs.
should follow the following guidelines for behavior:
violence. Again, you are
expected to behave as an emissary of the Craft.
While dueling will not be punished at the Journeyman level, it is to
be avoided if at all possible.
those of higher rank, regardless of their Craft, Hold, or Weyr.
with moderation and due process. Consult
with others before embarking on a path that will have consequences for
excess in any area of living.
act in a manner which upholds the dignity of your Rank and your Craft
really shouldn't need to be informed of the rules, but for the sake of
continuity, the rules and codes of
conduct applicable to them are pretty much the same as for the Journeymen.
Boys, Bad Boys... Whatcha Gonna Do? Aka:
Crime and Punishment
you want to break the rules, push the envelope, live on the edge?
You rebel, you! We trust
you've read through the rules and have decided just what you want to do.
To aid in finalizing your plans, here's what will generally happen to you
for a given offense.
Level One Offenses
are the mildest form of rule-breaking, and probably the most common.
They'll be handled on the spot, and will not involve major calamity.
Punishment, if applied, is most likely to be added chores, written
apologies or something creative that fits the crime.
I.e.: Steal a batch of bubbly pies, and get stuck assisting the Bakers
for a fortnight. Warnings are a more common way of dealing with this.
You also really don't need to inform the Staff about this sort of thing.
caught drinking, or possessing alcohol, or displaying signs of drunkenness.
The majority of rankers will probably turn a blind eye to this, since
Harpers are known to be fond of a glass now and again.
caught flirting with a member of the opposite sex.
Or same sex, for that matter. Again,
this is an area where the discretion of the ranker comes into play, because,
again Harpers are known to be fond of flirting
disorder in class, or minor disrespect to those ranking you.
classes, and/or neglecting your work
pranking causing no physical harm. i.e.:
How did those underwear end up on the flagpole?
unfitting to a Harper such as public argument, non-violent, or minor
disrespect to those ranking you. Air
the dirty linen out of the public view please!
cases of a similar degree.
Level Two Offenses
are a grade higher than Level Ones. You're
not going to get off with just a warning, but the punishments are still far from
draconian, and are still handed out on the spot.
Any Level One offense repeated thrice will warrant Level Two treatment.
The worst you'll get here is confinement to quarters, or to the Hall
proper, or short rations for a fortnight. Most
will be dealt with by added chores, or any of the other steps listed above. Use
your discretion about informing the Harper Staff
caught in the dorm of the opposite sex.
Or, being caught rooming elsewhere without prior approval.
caught in a romantic relationship, first offense.
caught drunk and disorderly
to sell an instrument or other creation without prior approval. In this
instance, punishment will also include the confiscation of any marks earned.
to interview, or teach a class without prior approval and/or supervision¤,
or attempting to perform a Handfasting ceremony.
found out to be plotting a duel, or being caught dueling
breaches of apprentice rules of a similar magnitude.
doesn't mean you can't teach classes, if a senior apprentice.
And it's not hard to get permission.
Just @send *hcou with your idea, your time, and anything else pertinent,
and we'll probably say "Sure". Then,
either log it, or get a ranker to attend or watch via firelizard.
Handfastings are still a no-no, though.
involved in a minor physical scuffle with no injury resulting, both sides
involving lasting physical effects, or damage to property, but no intent to
cause true harm. i.e.:
Dying the hair of a sleeping journeyman.
disrespect to those who rank you.
unfitting to a Harper of a greater degree than level one.
offenses of the same degree as these examples.
Level Three Offense
is serious stuff here. Do not
undertake these unless you really know what you're getting into!!
Continued offences of Level Two magnitude will be classified as Level
Three. Punishment can range from
confinement to quarters and short rations up to expulsion from the Craft.
Journeymen and higher may be removed from postings, or reassigned to
distant ones as well. The Masters will
be brought in on something of this magnitude.
And please, inform the Staff OOC-ly of your plans by dropping us a line
on the *hcou mailer, so we can discuss what you want to happen to you.
found to be pregnant, or having caused a pregnancy.
Or continuing to engage in a romantic relationship after having been
caught and punished before.
serious breaches of apprentice rules.
causing physical harm, great damage to property , or pranks pulled with
disrespect to those of higher rank.
behavior, as defined under the Charter and Pernese Law.